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Maro
Fishing, Fixes and More! (v0.4.7)
By Maro on May 8, 2024
Originally posted by JerryPie in #announcements / Heartwood Online Discord:
Without further ado, fishing and other fun activities are now available in Heartwood! Good luck and have fun discovering new secrets.

(See patch notes below)


Originally posted by Davro in #patch-notes / Heartwood Online Discord:

v0.4.7 - Patch Notes

Fishing and Cooking have been added as new skills! Alongside these new skills, we have some exciting additions:
  • Fishing Leaderboard
  • New crafted gear
  • New monster drops
  • New gear with crafting bonuses
  • New gear with ability perks
  • New NPCs
  • New Quests
  • New gathering nodes
  • New crafting station for Cooking
  • New legacy marks
  • New rare spawn
  • Nearly 100 new items
  • 11 new mounts
  • Visual update in Oakwood, near the Keevah NPC
  • New tool slots for fishing poles and fish baits
  • New item type, 'Offerings'
  • New system to pair with fishing and cooking, 'Shrines'
  • Overseer and Canis no longer spawn on a timer
  • Drop rates across the game have been adjusted slightly
  • Due to the new system for summoning bosses, the drop rates for Overseer and Canis drop have also been tweaked. The amount of time it takes to summon a boss and obtain a rare drop should correlate with previous drop rates when the boss could respawn every 60 seconds
  • Weapon Damage and Shield Block are now affected by item rarity
  • Level modifiers corrected on some gear
  • Claiming or tagging a monster now makes it so all other players see a grey health bar
  • Fishing Poles have been added to Carpentry
  • Crafting times reduced for certain items
  • Quests now have level requirements
  • Some quest rewards changed to match new requirements
  • Quest experience has been significantly increased
  • Rare spawn kill experience has been significantly increased
  • Monster kill experience has been increased for all enemies, starting at Boars (~level 12)
  • Bank and Inventory UI have received minor visual updates
  • Skeletal Mages and Archers have had their health slightly reduced
  • Smaller monsters have been removed from Miner's Hollow and Feasting Den
  • Changed gathering animation for herbalism to kneel from swing. SFX updated to match
  • New hover text has been added to player UI for displaying attribute names
  • New UI icons have been introduced for new crafting skills and items
  • Click and hold functionality added for talent page, shops, crafting
  • Added /reply and /r as chat functions
  • Added /w as a shortform command for /whisper
  • Fixed an issue that would cause players to get stuck in ore nodes
  • Changed 'Drop' option to 'Discard'
  • Added 'Sell All' functionality for selling to merchant NPCs
  • Added confirmation popup for blocking players
  • Player speech bubbles have been updated to have a darker background
  • Updated gold and gem formatting. Ex., 1,000,000
  • Misc fixes to gear spritesheets and animations
  • Various bug fixes
  • 'Loadouts' are now available from the in-game shop. These will allow your character to save preset gear loadouts and swap to them at any time from the inventory
  • New login methods have been added for PC and Android:
    • PC players can login with Steam, AppleID or a Google account
    • Android users can login with Google account or AppleID

PC Changes

  • Experience numbers are now viewable on player HUD
  • Right click functionality added for selling items to NPCs
  • Right click functionality added for equipping and unequipping items
  • Right click functionality added for adding items to trade window

Class Changes

  • Rogue
    • Rogues no longer lose Invisible state when casting Self Heal or Evasion
    • Rogues no longer lose Invisible state unless an ability hits a target
    • Bonus damage from Invisible has been reduced from 150% to 100%
    • Thousand Knives Attack Power modifier has been significantly increased to compensate for Invisible changes
    • Increased hitbox of Thousand Knives to better match the graphic
    • Fixed a bug with Shuriken Storm that would cause the SFX to play on your next swing
  • Mage
    • Mage Freeze Magic Power modifier has been reduced
  • Warrior
    • Fixed a bug with Bola Throw that would cause the SFX to play on your next swing
    • Fixed a bug with Ground Slam that would cause it to target cursor location
  • All Classes
    • Self Heal ability is now available at level 1